Armored exoskeleton
From SGCommand
| Armored exoskeleton | |
|---|---|
| | |
| Production information | |
| Manufacturer | |
| Technical specifications | |
| Function |
Protective suit |
| Size |
Human-sized |
| Usage | |
| Affiliation | |
- "From what I could tell, the inside of the suits form around whoever's in them."
"One size fits all." - —Daniel Jackson and Rodney McKay
The Armored exoskeleton was a type of equipment used by the Vanir.
Contents |
[edit] Overview
This suit of armor encompassed the entire body of the members of the Vanir, making their identity difficult to determine. However, the suit can accommodate anyone roughly the same size as a human. At first, it was believed that the battle armor was the equivalent of Earth SWAT members, but the fact that the aliens continued wearing them after the battle meant that they served another purpose. The Vanir chose a toxic planet to live on because of its toxic atmosphere in order to protect themselves from the Wraith. These suits protected them from the atmosphere so they could remain on the planet.
Inside the suit's helmet, which is detachable from the rest of the suit, is a heads-up display. This display shows various sensors and can differentiate between friend or foe, outlining a friend in green and a foe in red.
The armor has a wide range of technological abilities imparted on its user which includes:
- The ability to jump from great heights and descend from a flying ship to the ground.
- The ability to resist incredibly high levels of otherwise fatal radiation.
- A magnetic holster where an energy weapon is located.
- A control on the left arm that activates a circular shield that can protect from projectile weapons to a limited degree.
- A self-destruct that activates if the suit is damaged or tampered with.
- A controller on the chest that remotely activates other Vanir technology.
- A HUD (Heads Up Display) that displays various information about the user's surroundings.
- An electromagnetic field emitted from the suit that disrupts scanners.
Despite its many strengths and advantages, the suits can be penetrated by weapon fire, including shell-firing weapons and the plasma pistols of the Vanir.
[edit] History
When the Vanir chose a planet with a toxic atmosphere as their new home, they were eventually forced to wear these exoskeletons as the environment became too harsh. Over time, these suits were constantly worn by them.
When the Vanir invaded Atlantis and moved towards Janus' lab, three members of the Vanir wore this armored exoskeleton, preventing them from being identified. Later, Drs. Mckay and Jackson came across two empty suits, putting them on themselves in order to shut down the Attero device in Janus' research outpost. Thanks to the suits, both Drs. survived the harsh conditions inside the chamber holding the device, although Jackson was hit by a lighting. Nevertheless, he made a full recovery. (ATL: "First Contact", "The Lost Tribe")
[edit] Behind the Scenes
- The exoskeleton suits have 30+ moving parts. The lights located on the arms are simple glowsticks, and the lights located elsewhere are powered by a battery pack hidden within the suit. Removable parts were also included so that squibs (small explosives that simulate bullet impacts) could be placed in the suit. [1]
- One of the three actors inside the suits was James Bamford, long-time stunt coordinator for Stargate Atlantis.[1]
- The suits were re-used as Ancient environmental suits, but with different helmets, to explore the "Hoth" planet in search of water, and also to fix the power conduits to the Destiny's weapons (SGU: "Water", SGU: "Earth")
[edit] References
- ↑ 1.0 1.1 Designing the New Alien in First Contact video feature
