Former Asuran homeworld
|Under control of|
|Out of universe information|
- "We built this city, thousands of years ago."
During the war with the Wraith, the Lanteans built a laboratory on Asuras due to the rich deposits of Neutronium in the planet's crust, intending to create nanites that could destroy the Wraith on a cellular level. Instead, the nanites eventually took human form. Concluding that they would never be the weapon they wanted, the Lantean Council sent a fleet of Aurora-class battleships to devastate Asuras. However, a small number of nanites survived and began to replicate, eventually remodeling Asuras into a new, more splendorous version of Atlantis.
In 2006, the Atlantis expedition came across the planet in the Atlantis database and subsequently sent Lt. Colonel John Sheppard's team and Dr. Elizabeth Weir to investigate, where they concluded that the planet was inhabited by mortal Lanteans. Upon leaving the city, the team was restrained and put into holding cells where they soon discovered that the inhabitants of the planet were not Lanteans at all, but a Pegasus Galaxy version of the Replicators that had given the Asgard and the Tau'ri so much trouble in the past. While interrogating Sheppard's team, the Asurans learn about Atlantis and launch a city-ship to destroy it. However, Dr. Rodney McKay realized that the Asurans were connected through a subspace network and inserted a glitch that paralyzed all of them. The team took advantage of this by programming the ship's Zero Point Modules to overload. Unfortunately for them, the Asurans began to override the freezing glitch faster than expected and tried to stop the team. The team managed to escape in a Puddle Jumper, and destroyed the Asurans before they could attack Atlantis. (SGA: "Progeny")
After the Lanteans aboard the Tria reclaimed Atlantis, the Asurans sent another warship from Asuras to attack the city. The Lanteans were overconfident in their victory, due to coding within the Asuran Base code that prevented them from harming any Ancient, which ultimately led to their demise after they reprogrammed themselves to be able to kill their creators. They were able to do this due to Dr. Rodney McKay's original tampering in which he accidentally disabled the command preventing the Asurans from reprogramming themselves. The Asurans inflicted serious damage to the city and commandeered it with the intention of flying it back to Asuras. Against the wishes of Stargate Command, Lt. Colonel John Sheppard led his team to Atlantis via the McKay/Carter Intergalactic Gate Bridge and, with an improvised plan from McKay, retook the city and destroyed the commandeering Asurans. (SGA: "The Return, Part 1", "The Return, Part 2")
A triple front warEdit
- Main article: Asuran-Tau'ri-Wraith war
After the Tau'ri retook Atlantis, the Asurans (coming to realize that the Atlantis expedition was a dangerous threat) built a fleet of warships readying for an attack on Earth. However, unknown to the Asurans, the Tau'ri had been conducting routine surveillance on the planet with the Daedalus, and so they knew of the Asuran's scheme. Intending to stop the Asurans before they could pose a threat to Earth, the newly-constructed Apollo was given the mission of launching a preemptive strike using the newly developed Horizon weapons platform, which destroyed the shipyards and caused massive damage to the surrounding areas in the process. In response, the Asurans launched a counter-attack on Atlantis with a satellite weapon, forcing Atlantis to flee the planet, but not before damage was incurred that caused the city to exit hyperspace prematurely. (SGA: "First Strike")
With little power remaining, and Atlantis floating helplessly in space, Lt. Colonel John Sheppard, Dr. Rodney McKay, Dr. Elizabeth Weir and Ronon Dex returned to Asuras to steal a Zero Point Module to provide enough power for Atlantis to complete its journey. Using Weir's recently reactivated nanites and a Puddle Jumper equipped with an experimental hyperdrive, they succeeded in reaching the planet and easily stole a single ZPM. In the process, the team also discovered a deactivated attack command in the Asuran base code that would force them to attack the Wraith, and so they decided to head to the Asuran data core in order to upload the reactivated attack command. They succeeded, but Weir was left behind when she sacrificed herself so the others could escape. They were attacked by 3 Asuran cruisers, but they managed to escape with help from a timely appearance by the Apollo, which traveled to the planet to help them after re-establishing contact with Atlantis and learning of the team's location. (SGA: "Lifeline")
Eventually, an Organic Asuran version of Sheppard's team and Weir hitched a ride to Asuras on the back of an Aurora-class battleship. There they found that at least one of the destroyed shipyards has been rebuilt, and then some, and stole a ship to get to New Athos in an attempt to rendezvous with the real team from Atlantis. There, they gave the real team the core drive of a Aurora-class battleship, giving the Atlantis expedition a means to track Asuran cruisers in real-time. McKay eventually managed to get the Aurora-class tracker working, only to discover in horror that the Asurans had at least 40 Aurora-class warships all over the Pegasus Galaxy. (SGA: "This Mortal Coil")
- "M7R-227, you were a constant pain in the ass. It's good to see you go."
- —Dr. Rodney McKay
- Main article: Battle of Asuras
Behind the ScenesEdit
The name of the world may have inspiration in 'real-world' religion; in Hinduism, the Asura are power-seeking beings, usually associated with sin, and occasionally referred to as 'demons'. They are also a similar type of supernatural being of the same name in the Buddhist religion (Wikipedia Article - 'Asura')
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