- "It is a Goa'uld attack vessel."
The Ha'tak is a Goa'uld spaceship and the mainstay of their fleet. It serves a dual role as a mothership and a heavy attack vessel. The Ha'tak is one of the most powerful ships in the Goa'uld fleet, only second to the larger and quite rare flagships employed by System Lords. However, compared to other capital vessels such as those of the Asgard, Ancients, Ori, and the Asgard-upgraded Tau'ri fleet, they are clearly inferior. As with most Goa'uld technology, Ha'taks are also used by the Free Jaffa Nation and the Lucian Alliance. The Tok'ra rarely make use of them, as such a conspicuous vessel is not in keeping with their methods.
The Ha'tak consists of two sections: the main section is a golden tetrahedron built into the center of the vessel, evocative of an Egyptian pyramid, containing the majority of the primary systems as well as the command areas and Glider bay. Built around the pyramid is a much larger, triangle-shaped superstructure, which wraps around the center of the pyramid. The outer structure houses the vessel's weapons. The oldest class of Ha'taks, such as those used by the Goa'uld Ra, were around 10,000 years old.
A Ha'tak's armament is vast, possessing 60 high-power Staff cannons scattered around the superstructure. These can be used for ship to ship combat or orbital bombardment. It can also house a large compliment of Death Gliders for use as a fighter screen or other tactical maneuvers. It is equipped with powerful shields and a hyperdrive of superior performance to anything else in the Goa'uld fleet.
A Ha'tak is not to be mistaken for the pyramid landing ship, for the ship that lands on pyramids, see "Cheops class warship"
The Pel'tak is the bridge of a Goa'uld Ha'tak vessel, built into the pyramid core and positioned slightly above the superstructure to avoid obstructing the view into space. This designates the "front" of the vessel. Though the design varies from ship to ship (size being the primary difference), the common elements include an ornate captain's chair, usually built in the style of the Goa'uld to whom the ship belongs, and two control consoles. The primary control console, located near the front of the bridge, controls every major system aside from weapons. It is usually built directly in front of the main window, which doubles as a viewscreen for communication and a HUD in combat. The weapons console is usually concealed beneath the floor and raised when necessary.
The engine room contains all the necessary equipment for the vessel to function. The power core and hyperdrive are in this room, as well as the control crystals for every major system on the ship. A single set of backup crystals is kept on hand for emergencies. (SG1: "Exodus")
The Glider bays are located on the same side of the pyramid as the Pel'tak. When not in use, Death Gliders are stored in racks to save space. When deploying them becomes necessary, they are dropped below the racks to the runway, where they are then "shot" out of launchers that send them out at high speeds. Although the design of such bays can change significantly from one class of Ha'tak to another, all Death Gliders come out from an aperture at the base of the pyramid core, underneath the superstructure
The Glider bays make use of a forcefield to contain the vessel's atmosphere, allowing Death Gliders to be launched without the need for depressurization. This field, while holding the air in, also repels foreign elements like water and possibly interstellar gas. This feature allowed SG-1 to escape in a Glider from a Ha'tak submerged deep under water. (SG1: "Within the Serpent's Grasp", "The Serpent's Lair", "Descent")
The cargo rooms of Ha'taks hold cases filled with weapons, riches, Naquadah, or whatever else a Goa'uld may need to transport. They are large enough to carry an entire Stargate (several, if need be) and the accompanying Dial Home Device. While useless in space, this can allow a Ha'tak orbiting a planet to dial elsewhere if need be. (SG1: "Within the Serpent's Grasp", "Off the Grid")
Little is known about the details of a Ha'tak's power core. At the very least, it is Naquadah-based, as is most of their technology. It is also known that Ha'tak motherships have an emergency power core. (SG1: "Off the Grid")
Ha'taks use an advanced form of propulsion which circumvents the need for chemical rockets or ion thrusters of any sort, allowing them to achieve great accelerations. These invisible systems, apparently able to manipulate inertia along given vectors, can easily take a Ha'tak to 5% of lightspeed and velocities where planets come in and out of view within a few minutes (they went from Saturn to Earth in minutes at a time when the distance between them was roughly 10.11 AU), and are most likely the system used to keep them at a stable altitude within gravitational fields. These engines are also used to slow the ship down when exiting hyperspace. (SG1: "Exodus", "Within the Serpent's Grasp", "Enemies")
A standard Ha'tak hyperdrive can propel a Ha'tak through hyperspace at 32,000 times the speed of light. A Ha'tak is incapable of intergalactic travel; it would take over 125 years for a Ha'tak to move from the distant galaxy and return to the Milky Way galaxy. This can be circumvented by various means, such as unexpected hyperspace disruption by the blast wave of a supernova or the addition of a substantial amount of energy. (SG1: "Exodus", "Enemies")
Ha'tak vessels make use of defensive shields to protect them from damage. They can withstand extended fire from other Ha'tak vessels (12 shots), as well the radiation and heat of the corona of a blue giant for nine hours. A Naquadah-enhanced Mark 12A Minuteman Nuclear warhead had no apparent affect. They have been shown to be easily overwhelmed by Asgard, Tollan, Ori, and later Tau'ri ship to ship weaponry.
Anubis' Ha'tak had upgraded shields that could withstand weapons fire from Asgard Bilskirnir-class ship without taking any damage. However, it is unknown exactly how effective the shields would be against the more advanced O'Neill-class ships, as the armaments are considerably upgraded from the Bilskirnir. These shields are incapable of resisting Ancient drone weapons. Ha'taks, with or without upgraded shields and weapons, are nothing more than cannon fodder for the primary weapon on a Ori warship. Even the secondary weapon rips a Ha'tak apart in no more than a handful of shots. (SG1: "The Serpent's Lair", "Enemies", "Lost City, Part 2", "Camelot")
The generator is located far below the vessel at the very bowels of the ship, inside a very large shaft. It is usually heavily guarded, but is quite susceptible to sabotage by even crude explosives, such as grenades, dropped from above. (SG1: "The Serpent's Lair")
Though most Ha'taks do not possess a cloak, a fleet built by Sokar and under the control of Apophis was outfitted with such devices. They were used during a meeting with Heru'ur at the site of an alien minefield in the Tobin system. They eluded detection and when a mine exploded against Apophis's shields, it was believed to be a trap set by Heru'ur and Apophis's fleet decloaked and sacrificed themselves to protect Apophis' mothership from the mines, while Apophis destroyed Heru'ur's Ha'tak and Heru'ur along with it. (SG1: "The Serpent's Venom")
A Ha'tak possesses 60 Staff cannons for ship to ship combat and orbital bombardment. Despite their size, they are extremely fast and maneuverable. They are placed around the superstructure that surrounds the pyramid. The cannons are placed on diametrically opposed sides of the domes present on the scaffolding structure, along the slope of each arm, making it a total of two cannons per dome, and therefore twelve cannons covering the upper side, with an equal amount of domes, and thus cannons, on the underside. Therefore, their optimal position and hemispherical arc of fire allows a Ha'tak to hit any target with a balanced amount of fire, from any position. The various observed levels of firepower, rates of fire, and even projectile ejection speeds indicate that these weapons can be recalibrated at will. The maximum observed range thus far has been orbital, and their maximum firepower is unknown, but indirect evidence would put them at least at 200 megatons per bolt, if not more (based on engagements between Ha'taks and their estimated shield capacities). The staff canons on Anubis' Ha'tak where upgraded, allowing them to take down the shields of an Asgard Bilskirnir-class ship and destroy the vessel with help from maybe one other Ha'tak, though it is unknown whether the other Ha'tak was also upgraded. (SG1: "There But for the Grace of God", "Within the Serpent's Grasp", "The Serpent's Lair", "Exodus", "Enemies")
Several lighter point defense cannons are notably present around the base of the pyramid core. On Sokar's Ha'taks, such cannons could even fire homing projectiles. How this was achieved is unknown. Considering the nature of the projectiles, it's likely that their trajectory was altered by ranged systems on the Ha'taks, possibly a form of advanced electromagnetic fields (which would provide an explanation as to how Goa'uld ships could capture drifting objects if they had to).
Some Ha'taks also seem to come with a small complement of roughly two feet high spherical bombs. As Lt. Colonel Samantha Carter was deploring the lack of nukes that could be beamed onto an Ori warship to destroy it, Lt. Colonel Cameron Mitchell asked Teal'c if there were any "fancy Jaffa bombs", to which he replied that they had "explosives that should be effective". (SG1: "Flesh and Blood")
Ha'taks in general possess the capacity to transmit and receive high quality subspace communications over interstellar distances.
Being the core of the Goa´Uld fleet, the Ha´Tak vessels ome with a variety of sensors. First, the Short-Range sensors can detect, identify and targeting a near ship. The Medium-Range sensors are capable of detecting approaching ships from many kilometers and is cappable of identify them and scan energy signatures and life signs inside them. That sensors can, in addition, scan an entire planet looking for life signs, structures or energy signatures, but only if this ship is in the orbit of the planet. The long-Range sensors are capable of scanning the space detecting planets, stars and even ships but with poor accurancy and with a range that allows the Ha´tak to scan to the second orbiting planet from the Sun. The Ha´Tak possesses a limited subspace sensor capable of detecting a just-forming hyperspace window, detecting the ships in normal space from hyperspace and even detecting a fleet of ships travelling by hyperspace many lightyears away. (SG1: "Homecoming", "Camelot")
In general, a Ha'tak cannot detect a cloaked vessel, except by using roundabout methods such as disruptions caused by the vessel's presence (heat buildup during reentry, for example). However, upgrades made by Anubis to his own fleet enabled his Ha'taks to notice the presence of cloaked ships such as Tel'taks. Other conditions that may blind a Ha'tak are heavily ionized regions or beneath the corona of a star. Sensors obey line of sight principles, since planets, moons and suns are all capable of masking the presence of ships to a Ha'tak's attention. (SG1: "Enemies", "Redemption, Part 2")
The Ha'tak was the mainstay vessel of the Goa'uld Empire and later the Goa'uld Remnants due to their strength, especially in large numbers. The Goa'uld System Lords typically invaded planets using small numbers of such ships, and counted on orbital supremacy to constrain generally inferior civilizations into rendition. They would rarely wipe them out unless absolutely necessary. More than anything else, the Ha'taks would be used as a demonstration of the Goa'uld's power. However, in a handful of cases, certain battles to be fought could only be won with larger fleets. When in the height of their power, it is known that the fleet of the system Lords consists in at least 200 Ha´Tak vessels. (SG1: "Lost City, Part 2", "Reckoning, Part 2")
Free Jaffa NationEdit
With the fall of the Goa'uld, a number of Ha'taks were absorbed into the Free Jaffa Nation. The number of Ha'taks were initially minimal, but their numbers kept growing over time, despite the increasing threat of the Ori, Lucian Alliance and Ba'al. By 2006, the Jaffa had at least 13 Ha'taks. (SG1: "Beachhead")
The fall of the Goa'uld also saw part of the missing power to be handed to the Lucian Alliance, who had already started to take control of various Goa'uld technologies in 2005. The fall of the Goa'uld presented further opportunities for the acquisition of more Ha'taks, beyond the commodities of Al'keshes. (SG1: "Off the Grid", "Camelot", "Bounty")
Acquiring technology to fight against the Goa'uld and other threats was a major goal for humans with the Stargate program. One of the greatest goals was to acquire a Ha'tak class vessel. This goal has been achieved twice, with assistance of the Tok'ra, but each time the acquired vessel was destroyed in short order. (SG1: "Enemies", "Descent")
After taking Goa'uld motherships and upgrading their weapons to surpass even the Asgard, these ships were used against the Goa'uld fleet and the Asgard. They were also used in a failed attack on the Dakara superweapon. The Replicators controlling the ships were destroyed by the Dakara superweapon during the Battle of Dakara and the ships fell into the hands of the Free Jaffa. (SG1: "Reckoning, Part 1", "Reckoning, Part 2")
Ha'taks in ServiceEdit
- Anubis' Ha'tak (destroyed)
- Apophis' Ha'tak (destroyed)
- Ares' Ha'tak (destroyed)
- Ba'al's Ha'tak
- Cronus' Ha'tak (destroyed)
- Heru'ur's Ha'tak (destroyed)
- Khonsu's Ha'tak
- Klorel's Ha'tak (destroyed)
- Nirrti's Ha'tak
- Sokar's Ha'tak (destroyed)
- Tanith's Ha'tak
- Zipacna's Ha'tak
Free Jaffa Ha'taksEdit
- Bra'tac's Ha'tak (destroyed)
- Cha'ra's Ha'tak (destroyed)
- Gerak's Ha'tak
- Yat'Yir's Ha'tak
- Teal'c's Ha'tak
Known destroyed Ha'takEdit
- Two destroyed by SG-1 and Bra'tac's rebel Jaffa. (SG1: "The Serpent's Lair") --2
- One destroyed over Netu by SG-1. (SG1: "The Devil You Know") --3
- Three destroyed over Tollana by Tollan Ion cannons. (SG1: "Pretense") --6
- One destroyed in the Tobin system by Apophis. (SG1: "The Serpent's Venom") --7
- Thirteen destroyed in the Vorash system. (SG1: "Exodus") --20
- One destroyed while crashing into Delmak. (SG1: "Enemies") --21
- One destroyed by the self-destruct system (SG1: "Descent") --33
- Twelve destroyed by Anubis' mothership over Abydos (SG1: "Full Circle") --34
- Thirty destroyed over Earth by the Ancient Control chair in Antarctica. (SG1: "Lost City, Part 2") --64
- One destroyed over Arkhan's World by SG-1. (SG1: "It's Good to Be King") --65
- Two destroyed over Kallana. (SG1: "Beachhead") --67
- One destroyed over an unknown planet by the Lucian Alliance. (SG1: "Off the Grid") --68
- Twelve destroyed over P3Y-229. (SG1: "Camelot") --80
- Four destroyed over Chulak. (SG1: "Flesh and Blood") --84
- Three destroyed over Ori-enslaved world. (SG1: "Counterstrike") --87
- One destroyed by Netan. (SG1: "Company of Thieves") --88
- Three destroyed over P4X-351 when the planet's Naquadria core exploded. (SGU: "Air, Part 2") --91
- Ten destroyed over Stennos by a single Asgard vessel. (First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook) --101
References and notesEdit
- ↑ Stargate SG-1: First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Stargate SG-1: The DVD Collection 29
- ↑ 3.0 3.1 3.2 Stargate SG-1: Roleplaying Game
|Goa'uld starship classes|
|Attack ships||Al'kesh · Cheops class warship · Death Glider · Ha'tak · Needle Threader|
|Transport ships||Archaic Tel'tak · Tel'tak · Transport Glider · Troopship|