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{{up|Technology}}
 
{{up|Technology}}
{{quote|It's strange not pulling any Gs."<br/>"Yeah. I kind of miss it. Although at this rate of acceleration we'd be dead by now."<br/>"Yeah?"<br/>"Oh, yeah. Without inertial dampening, we'd be hit by so many Gs, our eyes would pop, the skin would pull away from our faces, our brains would squish up to the back of our skulls, and our internal organs would be crushed into these chairs. What about that sandwich?|[[John Sheppard|Maj. Sheppard]] explaining the ramifications of no inertial dampeners to [[Aiden Ford|Lt. Ford]]}}
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{{quote|It's strange not pulling any Gs."<br/>"Yeah. I kind of miss it. Although at this rate of acceleration we'd be dead by now."<br/>"Yeah?"<br/>"Oh, yeah. Without inertial dampening, we'd be hit by so many Gs, our eyes would pop, the skin would pull away from our faces, our brains would squish up to the back of our skulls, and our internal organs would be crushed into these chairs. What about that sandwich?|Major [[John Sheppard]] explaining the ramifications of no inertial dampeners to Lieutenant [[Aiden Ford]]}}
   
'''Inertial dampeners''', also known as '''inertial compensators''' are devices used on spacecraft to counteract the effects of sudden movements on ships (including acceleration, deceleration, sudden turns, etc) and decrease the amount of shudder from taking weapon hits. By creating an artificial gravity-field inside the spacecraft, a great amount of the otherwise occurring inertia is taken away. The dampeners should always be activated before taking flight, or the crew inside would face lethal G-forces and die. Inertial dampeners are equipped on [sSpaceship]]s from various civilizations.
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'''Inertial dampeners''', also known as '''inertial compensators''', are devices used on spacecraft to counteract the effects of sudden movements on ships (including acceleration, deceleration, sudden turns, etc.) and decrease the amount of shudder from taking weapon hits. By creating an artificial gravity-field inside the spacecraft, a great amount of the otherwise occurring inertia is taken away. Inertial dampeners accelerate the molecules of everything inside the spacecraft at the same rate, just like gravity does. Without the dampeners, spaceflight would be instantly fatal at anything beyond the slowest of speeds.
   
 
==Inertial dampeners by race==
 
==Inertial dampeners by race==
 
===Ancient===
 
===Ancient===
All [[Ancient]] ships are equipped with powerful inertial dampeners including [[Puddle Jumpers]], [[Aurora class warship]]s, and [[City-ship]]s to protect people on board from facing lethal G-forces. They can apparently be adjusted and they also use up a considerable amount of power if installed on a large ship. The [[Personal shield emitter]]s are also equipped with inertial dampening properties. {{Cite|ATL|Hide and Seek|Suspicion|The Eye|Critical Mass|Grace Under Pressure|Travelers}}
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All [[Ancient]] ships are equipped with powerful inertial dampeners. They can be adjusted to negate or increase a vessel's weight (such as making a [[Puddle Jumper]] heavier to weight it during a storm). They use up a considerable amount of power if installed on a large ship. [[Atlantis]]' inertial dampeners are also capable of increasing the weight of the city for the purpose of sinking the city. The [[personal shield emitter]]s are also equipped with inertial dampeners. {{Cite|ATL|Hide and Seek|Suspicion|The Eye|Critical Mass|Grace Under Pressure|Travelers|Ghost in the Machine}}
   
 
===Asgard===
 
===Asgard===
[[Bilskirnir-class ship]]s are equipped with dampeners which activate to prevent internal explosion in an event that a power generator overloads. [[O'Neill-class ship]]s are also equipped with those dampers. {{Cite|sg1|Thor's Chariot|Nemesis}}
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[[Bilskirnir-class ship]]s are equipped with dampeners which activate to prevent internal explosions. [[O'Neill-class ship]]s are also equipped with such dampers. {{Cite|sg1|Thor's Chariot|Nemesis}}
   
 
===Goa'uld===
 
===Goa'uld===
All Goa'uld vessels are equipped with inertial dampeners but are somewhat limited in effectiveness, at least to Humans. Such ships include [[Apophis' Ha'tak|Apophis']] and [[Klorel's Ha'tak|Klorel's]] [[Ha'tak]]. {{Cite|SG1|Within the Serpent's Grasp}}
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All Goa'uld vessels are equipped with inertial dampeners. They are effective at any speeds, but cannot completely compensate for the activation or deactivation of the hyperdrive, causing the unprepared to be thrown across the room with a mild amount of force. {{Cite|SG1|Within the Serpent's Grasp}}
   
 
===Tau'ri===
 
===Tau'ri===
All [[F-302]]s are equipped with inertial dampeners, but they are only 90% effective, meaning pilots can still experience the effects of inertia. All [[Tau'ri]] battleships are equipped with inertial dampeners as well. {{Cite|SG1|Fragile Balance|Lost City, Part 2}} {{Cite|ATL|The Intruder}}
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Beginning with their [[F-302 fighter-interceptor]]s, the Tau'ri have developed their own inertial dampeners, presumably based on Goa'uld technology, for use in their spacecraft. Those equipped in their 302s are only 90% effective, meaning pilots can still experience the effects of inertia when pulling high Gs. {{Cite|SG1|Fragile Balance|Lost City, Part 2}} {{Cite|ATL|The Intruder}}
   
 
{{tech-stub}}
 
{{tech-stub}}

Revision as of 16:19, 6 March 2015

"It's strange not pulling any Gs."
"Yeah. I kind of miss it. Although at this rate of acceleration we'd be dead by now."
"Yeah?"
"Oh, yeah. Without inertial dampening, we'd be hit by so many Gs, our eyes would pop, the skin would pull away from our faces, our brains would squish up to the back of our skulls, and our internal organs would be crushed into these chairs. What about that sandwich?
"
―Major John Sheppard explaining the ramifications of no inertial dampeners to Lieutenant Aiden Ford

Inertial dampeners, also known as inertial compensators, are devices used on spacecraft to counteract the effects of sudden movements on ships (including acceleration, deceleration, sudden turns, etc.) and decrease the amount of shudder from taking weapon hits. By creating an artificial gravity-field inside the spacecraft, a great amount of the otherwise occurring inertia is taken away. Inertial dampeners accelerate the molecules of everything inside the spacecraft at the same rate, just like gravity does. Without the dampeners, spaceflight would be instantly fatal at anything beyond the slowest of speeds.

Inertial dampeners by race

Ancient

All Ancient ships are equipped with powerful inertial dampeners. They can be adjusted to negate or increase a vessel's weight (such as making a Puddle Jumper heavier to weight it during a storm). They use up a considerable amount of power if installed on a large ship. Atlantis' inertial dampeners are also capable of increasing the weight of the city for the purpose of sinking the city. The personal shield emitters are also equipped with inertial dampeners. (SGA: "Hide and Seek", "Suspicion", "The Eye", "Critical Mass", "Grace Under Pressure", "Travelers", "Ghost in the Machine")

Asgard

Bilskirnir-class ships are equipped with dampeners which activate to prevent internal explosions. O'Neill-class ships are also equipped with such dampers. (SG1: "Thor's Chariot", "Nemesis")

Goa'uld

All Goa'uld vessels are equipped with inertial dampeners. They are effective at any speeds, but cannot completely compensate for the activation or deactivation of the hyperdrive, causing the unprepared to be thrown across the room with a mild amount of force. (SG1: "Within the Serpent's Grasp")

Tau'ri

Beginning with their F-302 fighter-interceptors, the Tau'ri have developed their own inertial dampeners, presumably based on Goa'uld technology, for use in their spacecraft. Those equipped in their 302s are only 90% effective, meaning pilots can still experience the effects of inertia when pulling high Gs. (SG1: "Fragile Balance", "Lost City, Part 2") (SGA: "The Intruder")

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