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{{quote|Some of our team discovered a bay full of what they're calling ships.|[[Elizabeth Weir]] (alternate timeline)}}
The '''jumper bay''' is located at the very top of the [[Atlantis control tower|central tower]] of [[Atlantis]], and houses the "[[Gateship|small ships]]".
 
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The '''Jumper bay''' is a hanger for [[Atlantis|Atlantis']] complement of [[Gateship]]s located at the very top of the city's [[Atlantis control tower|central tower]].
   
 
==Layout==
 
==Layout==
 
The room is a large two-floor room which can store the gateships on the floor or on platforms on the upper area. The upper area also contains a gangway which runs on the walls and provides access to the platforms. The room provides two possibilities for gateships to leave it: the first is a large panel in the middle of the floor which leads directly to the large platform of the gate room, allowing a gateship to fly directly through the [[Stargate]]. The second possibility is another panel that is located in a small shaft in the ceiling, which allows gateships to leave the city to fly to other locations on the [[planet]] or even [[star system]]. {{cite|ATL|Rising|Suspicion|The Defiant One}}
 
The room is a large two-floor room which can store the gateships on the floor or on platforms on the upper area. The upper area also contains a gangway which runs on the walls and provides access to the platforms. The room provides two possibilities for gateships to leave it: the first is a large panel in the middle of the floor which leads directly to the large platform of the gate room, allowing a gateship to fly directly through the [[Stargate]]. The second possibility is another panel that is located in a small shaft in the ceiling, which allows gateships to leave the city to fly to other locations on the [[planet]] or even [[star system]]. {{cite|ATL|Rising|Suspicion|The Defiant One}}
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The Jumper Bay is also capable of holding [[F-302]]s. A magnetic grapple system was created by the [[Atlantis Expedition]] in [[2005]], which is able to lower the small fighters into the bay. {{cite|Atlantis|Grace Under Pressure}}.
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Atlantis also has an underwater jumper bay on its underside specifically designed for underwater entry and egress. There is a small control station dedicated to the pressurization and pumping system for the underwater bay. This bay, however, is only known to contain at least two Gateships and is very seldom used. {{cite|Atlantis|The Return, Part 2|The Prodigal}}
   
 
==History==
 
==History==
[[File:CityshipGateshipBay.jpg|thumb|left|200px|The [[Atlantis Expedition]] discovers the bay]]
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[[File:CityshipGateshipBay.jpg|thumb|left|200px|The [[Atlantis Expedition]] discovers the Jumper bay shortly after their arrival.]]
 
While the Asurans controlled Atlantis, Sheppard flew a gateship into the control room and dropped a payload of explosives; the resulting detonation destroyed the both the control room and a good portion of the tower, including the jumper bay, which most likely collapsed. Later, the Asurans rebuilt the jumper bay, but its design was different from the original: it was a much larger room and was not in a perfect circle, meaning that Asurans may have changed the layout as well. {{cite|ATL|The Return, Part 2}}
 
While the Asurans controlled Atlantis, Sheppard flew a gateship into the control room and dropped a payload of explosives; the resulting detonation destroyed the both the control room and a good portion of the tower, including the jumper bay, which most likely collapsed. Later, the Asurans rebuilt the jumper bay, but its design was different from the original: it was a much larger room and was not in a perfect circle, meaning that Asurans may have changed the layout as well. {{cite|ATL|The Return, Part 2}}
   
Atlantis also has an underwater jumper bay on its underside specifically designed for underwater entry and egress. The control station is dedicated to pressurization and pumping system for the underwater bay. The bay was recently used to reclaim the city from Micheal. Rodney McKay repaired one of the water-damaged jumpers and used it to dial the Stargate, destroying Micheal's jumper that had been powering the control tower. {{cite|ATL|The Prodigal}}
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In [[2006]] when the [[Asuran]]s captured the city, a small team, lead by Colonel [[John Sheppard|Sheppard]], was able to infiltrate the city through the underwater bay, after it was drained of water by General [[Jack O'Neill]]. {{cite|Atlantis|The Return, Part 2}} Atlantis' underwater bay was also used in [[2008]] to help reclaim the city from [[Michael Kenmore]]. [[Rodney McKay]] repaired one of the water-damaged jumpers and used it to dial the Stargate, destroying Micheal's jumper, via the Stargate's [[unstable vortex]], that had been powering the control tower. {{cite|ATL|The Prodigal}}
 
   
 
==Gallery==
 
==Gallery==
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*[[Atlantis control tower]]
 
*[[Atlantis control tower]]
 
*[[Gateship]]
 
*[[Gateship]]
 
 
[[Category:Atlantis]]
 
[[Category:Atlantis]]

Revision as of 00:02, 26 May 2009

"Some of our team discovered a bay full of what they're calling ships."
Elizabeth Weir (alternate timeline)

The Jumper bay is a hanger for Atlantis' complement of Gateships located at the very top of the city's central tower.

Layout

The room is a large two-floor room which can store the gateships on the floor or on platforms on the upper area. The upper area also contains a gangway which runs on the walls and provides access to the platforms. The room provides two possibilities for gateships to leave it: the first is a large panel in the middle of the floor which leads directly to the large platform of the gate room, allowing a gateship to fly directly through the Stargate. The second possibility is another panel that is located in a small shaft in the ceiling, which allows gateships to leave the city to fly to other locations on the planet or even star system. (SGA: "Rising", "Suspicion", "The Defiant One")

The Jumper Bay is also capable of holding F-302s. A magnetic grapple system was created by the Atlantis Expedition in 2005, which is able to lower the small fighters into the bay. (SGA: "Grace Under Pressure").

Atlantis also has an underwater jumper bay on its underside specifically designed for underwater entry and egress. There is a small control station dedicated to the pressurization and pumping system for the underwater bay. This bay, however, is only known to contain at least two Gateships and is very seldom used. (SGA: "The Return, Part 2", "The Prodigal")

History

CityshipGateshipBay

The Atlantis Expedition discovers the Jumper bay shortly after their arrival.

While the Asurans controlled Atlantis, Sheppard flew a gateship into the control room and dropped a payload of explosives; the resulting detonation destroyed the both the control room and a good portion of the tower, including the jumper bay, which most likely collapsed. Later, the Asurans rebuilt the jumper bay, but its design was different from the original: it was a much larger room and was not in a perfect circle, meaning that Asurans may have changed the layout as well. (SGA: "The Return, Part 2")

In 2006 when the Asurans captured the city, a small team, lead by Colonel Sheppard, was able to infiltrate the city through the underwater bay, after it was drained of water by General Jack O'Neill. (SGA: "The Return, Part 2") Atlantis' underwater bay was also used in 2008 to help reclaim the city from Michael Kenmore. Rodney McKay repaired one of the water-damaged jumpers and used it to dial the Stargate, destroying Micheal's jumper, via the Stargate's unstable vortex, that had been powering the control tower. (SGA: "The Prodigal")

Gallery

See Also

File:Still1215465457.jpg

The general layout of the jumper bay