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Neural interface

From SGCommand

< Technology

A neural interface is a device which allows a user to control a device with their mind. Most have some sort of DNA lock to them.

Contents

[edit] Neural interfaces by culture

[edit] Ancients

< Ancient technology

Ancient neural technology is far beyond that of any other species, with the ability to simply sit down in a Control chair and automatically have your thoughts transferred to the computers with no physical penetration. The chair technology is two-way, allowing for some basic information to be displayed to the user, although the chair also uses Holograms for extra displays. This is used for controlling Drone weapons and flying ships. It also allows for system configuration.

A later version of the interface comes in the form of the Ancient wall viewers which allow the user to fully interact with the machine using two small hand rests that allow mind interface. This can be used to download information into the brain, advance brain chemistry to Near ascension, transfer knowledge/memories/conciousness, and create things in virtual reality. Examples include the Repository of knowledge and Merlin's Molecular construction device where he built the Sangraal and gave Daniel Jackson near-ascended abilities.

An early version of the neural interface is seen on the Destiny. This version seems to be a combination of the repository and the control chair, as it restrains its subjects during operation. Rush speculates that it is not as intense as the repository (and therefore possibly not fatal), but Col. Young will not allow anyone aside from Rush to test that theory.

Many other ancient devices are mentally controlled, such as the Personal shield emitter, Some do not even have to be in direct contact with the user to read their mind.

The Mind probe used by Anubis was also created with Ancient knowledge, allthough it is unlikely the Ancients would ever have created a device such as that for moral reasons.

[edit] Eurondans

< Eurondan technology

The Eurondans used neural interfaces to control their fighters, being able to control multiple craft at the same time. However, prolonged use of the neural interfaces resulted in brain damage. (SG1: "The Other Side")

[edit] Goa'uld

< Goa'uld technology

A great deal of the technology used by the Goa'uld can only be activated with their minds, such as the hand device and the hara'kesh. To activate it, the user must have naquadah within their bloodstream. Thus, only hosts and former hosts are able to activate Goa'uld technology. However, most former hosts lack the proper mental training to achieve this.(It is possible the technology was originally of ancient design as it seems similar, and the Goa'uld modified it to use naquadah and not the ATA Gene (Stargate) (SG1: "Children of the Gods", "Thor's Chariot", "Fair Game", "Prometheus Unbound")

[edit] Ori

< Ori technology

The warships of the Ori are keyed to Priors, who control the vessel from a small bridge; the ship's systems cannot be initialized any other way. However, Adria was able to activate the systems from a different room, and Daniel Jackson was able to give Samantha Carter enough information on Ori technology to activate the flight systems. The primary weapon on the warships are activated mentally, and do not need the Prior controlling the vessel to sit in the control chair, but they must be near by. (SG1: "Counterstrike")

[edit] Wraith

< Wraith technology

Wraith hive ships must be piloted by a Wraith neural interface, similar to the ATA gene. Those who have Wraith DNA in their systems are capable of piloting the vessel, but it is taxing on the person. The Wraith are also capable of mentally activating some of their technology, such as the cell doors on the hive ships. (ATL: "Rising", "The Hive", "Misbegotten")

[edit] External links