|Stargate Atlantis: Death Game|
Stargate Atlantis (Fandemonium)
Things don't get any better.
Concussed, far from the Stargate, and with his only remaining team mate, Teyla, injured, Sheppard soon finds himself a prisoner of the local population. And as he gradually pieces the situation together he realises that his team is scattered across a tropical archipelago, unable to communicate with each other or return to the Stargate. And to make matters worse, there's a Wraith cruiser in the skies above…
Meanwhile, Ronon and Doctor Zelenka find themselves in an unlikely partnership as they seek a way off their island and back to the Stargate. And Doctor McKay? He just wants to get the Stargate working...
The events depicted in this adventure takes place a week and a half after the events of "Condemned".
An extract from chapter 7:
“Something’s not right about this.”
“I share your sense of unease,” Teyla said. John had spoken the words that were behind the creeping sense of wrongness she felt. “I have seen other worlds with as much, but they were in fear of the Wraith. They had precautions, plans. These people do not even seem to know what we mean. Why have the Wraith not come?”
John shook his head.
Teyla picked up a piece of fruit and continued. “There are, for better or worse, three responses to the Wraith. To hide, as the Genii do, and hope that the Wraith will not discover the extent of one’s civilization. To defy them and fight, as the Satedans did. Or to disperse and give them no targets, as my people did. All of the peoples of this galaxy that I have met do one or another of these. These people…” Her voice trailed off as the barge came upon another large stone wharf, passing a barge that lay tied up beside it, cattle being loaded aboard. “These people are a puzzle.”
“Something’s rotten,” John said. “I don’t like it.” He took the radio from his pocket. The light flashed standby.
“You will try to call them again?”
He shook his head. “The battery is low. And we’ll hear them when they call us in range.”
“Surely by now they are looking…”
- People of M32-3R1
- Shield of M32-3R1
- High King
- Puddle Jumper
- Wraith cruiser
- Laura Cadman
- Melissa Hocken
- Queen Death
Notes of interestEdit
- First appearance of Melissa Hocken in the form of a story from Sheppard. Hocken will go on to play a major role in the Stargate Atlantis: Legacy series.
- First mention of the legendary Wraith known as Queen Death. A second Queen Death will be the main enemy of the first six books of the Legacy series while the original Queen Death in Teyla's story is eventually revealed to be Coldamber, the Wraith Queen encountered in "Submersion".
- Through the book, each of the main characters tell stories that give further background information on the character while passing the time. Some of these stories, particularly the story of Queen Death, will have later significance in the series.
- After realizing that the High King and the people of M32-3R1's "gods" are really Wraith in disguise, Sheppard comments on how its possible and that they've seen the same sort of thing in the Milky Way Galaxy. This is a very obvious reference to the Goa'uld System Lords.
- Major Lorne refers to the events of "Enemy Mine" when talking to McKay.
- Sheppard compares the Games of Life maze to the Dungeons and Dragons game.
- Doctor Carson Beckett is brought in to fly the rescue team's Puddle Jumper as he has the ATA gene. However, Major Evan Lorne, the leader of the team, possesses the ATA gene as well and is a far better pilot.
- During the final battle between the Puddle Jumper and the High King's Wraith cruiser, the Puddle Jumper is equipped with shields. However, the shields of the Puddle Jumpers are converted from the cloak which fails to engage due to damage to the Puddle Jumper.