SGCommand
Register
Advertisement
This is an article about a real-world topic. Click here for more information.


Stargate Worlds, often abbreviated as SGW, is a cancelled MMORPG game that was developed by Cheyenne Mountain Entertainment and originally scheduled to be published by FireSky in association with Metro-Goldwyn-Mayer. The game would have allowed thousands of players to interact in an online universe based on Stargate SG-1.

Development[]

In January 2006, it was annouced that development had begun on a massively multiplayer online role-playing game.[1] In November of the same year, the game was moved from pre-production to its production phase of its development.[2] The showrunners of Stargate SG-1 were closely connected with the project, including co-creator Brad Wright serving as a games creative consultant.[3] However, the development progress of the game was slowed down drastically due to the Great Recession of 2007.[3]

In 2009, during an interview with GateWorld, Wright said that he had doubts about the game being released. Despite people's claims to the contrary, FireSky's marketing manager announced that the game was still in development. Additionally, he said they were arranging deals to cover their financial responsibilities and fund the remaining game development.[4]

On February 19, 2010, Cheyenne Mountain Entertainment, the development company for Stargate Worlds and Stargate Resistance, announced they had filed for bankruptcy, due to alleged illegal dealings from the company's now former CEO, Gary Whiting. The company has stated they will continue to support their current release, Resistance, however a statement was issued on August 5, 2010, revealing that development of Stargate Worlds has come to a halt.[5][6]

Gameplay[]

The game was to take place during the earlier seasons of Stargate SG-1, definitively before the Atlantis expedition or Ori story arc.[7] Instead, the game's storyline would follow the ongoing conflict between the Tau'ri and Goa'uld, who were shown to be playable races, including the Jaffa and Asgard. Players would be able to use a variety of ranged weapons of earth and alien origin in combat, which was designed to incorporate elements familiar to first-person shooter players. The combat system would have emphasized tactics to defeat both AI-controlled and human-controlled opponents.

Archetypes[]

The archetypes were meant to fit in with the ranged-weapon combat system of the game. Each archetype would have three specialization trees which would define a particular play style over time, although players would be able to mix and match skills from these.

  • Archaeologists: This archetype would specialize in ancient cultures and languages. By blending in with the locals, they could gather intelligence or ambush the enemy. Archaeologists could also negotiate and hide, making them preferable solo characters.
  • Asgard: This archetype would specialize in technology and have a strong science ability. They could call upon different types of drones in order to attack, defend, heal, or analyze in a situation.
  • Jaffa: This archetype had access to the Ma'Tok staff, making them have a destructive ranged attack, and use it in melee combat. In addition, they had the abilites to use their oaths to strengthen their allies, and with their physical strength, could still continue to fight even when injured.
  • Goa'uld: This archetype would gain power from their servants. They had the ability to command several different types of Jaffa. In addition, the Goa'uld had access to poisons, Ashrak and Goa'uld technology, making them as versatile to the Asgard. They had three specializations.
    • Battle Lord: This specialization would focus on combat skills and abilities that had a direct effect on the battlefield. Of the three Goa'uld paths, Battle Lord had the widest access to weapons. The Battle Lord was the New Mind's ultimate soldier. Intelligent and insightful in combat, and powerful and shrewd.[8]
    • Servant Lord: This specialization was the pet master Goauld. Their abilities would focus on controlling and enhancing their pets. They were never seen without an entourage, which could range from their Lotar personal servant up to, at high levels, Kull warriors called on to take out the Goa'uld's enemies.[8]
    • Ashrak: This specialization was the master assassin, who focused on stealth, devastating melee attacks and deadly poisons. The Ashrak was not as versatile in combat as the Battle Lord nor had the minions commanded by the Servant Lord.[8]
  • Scientists: This archetype could specialize in analyzing, repairing, and using technologies. They could also use new technologies to craft personal upgrades. With their battlefield utility, they can construct devices such as gun turrets, shields, and target inheritors.
  • Soldiers: This archetype specialized in protection through the Stargate. They have the ability to specialize in different in a variety of weapons. With additional training, they could also learn basic healing, how to use alien weaponry, and how to lead.
  • Commando: This archetype would not use the variety of weapons the soldier archetype uses, a commando archetype would instead gain access to stealth, demolitions, and the sniper rifle. In addition to ability with stealth, the commandos would also have technology to detect stealthed enemies. The commando could also disrupt, confuse, and neutralize enemies.

Elements[]

This is a list of elements that were meant to be put into the game.

Planets[]

Playable Faction[]

Non-Playable Faction[]

New Species[]

Other[]

Trivia[]

  • Footage for the game was used in the pilot episode of Stargate Universe when Eli Wallace enters the Ancient code in the online game Prometheus as well in the opening sequence of the 2008 film WarGames: The Dead Code.
  • The storyline went through many iterations and re-developments over the lifespan of the game, but the final story which was being worked on up until the point of the game's cancellation was as follows:
    • All events in the story at launch were meant to be inserted into the time gap between the end of Season 8 of SG-1 and the beginning of Season 9. Following the launch of the game additional storylines would have been introduced which were to connect with the Ori plotline and Atlantis plotlines in development at the time.
      • There was also a brief plan to connect an in-game Stargate Worlds event with the launch of Stargate Universe. Following the collapse of Worlds, this part was retained as Eli's story.
    • The overarching story for the game at launch was centered around the return of Ra and his attempt at reconquering the galaxy with the aid of remaining Goa'uld and Jaffa die-hards and his new army of Straegis - an alien species invented for the game.
      • The Straegis were going to be revealed as the Furling species, damaged and enslaved by Ra.
    • The "good" player faction was going to be the Stargate Union: an alliance between the SGC, several Free Jaffa tribes, and the Asgard. Asgard player characters would be assisted by sophisticated and customized drone robots for physical and combat tasks.
      • As part of the continuing storyline, after the Asgard race became extinct player characters would be able to continue play as holographically projected by their drones.
    • The "villain" player faction was going to be the Praxis: an alliance between Ba'al, Queen Anat (a Goa'uld queen invented for the game), Mok'hatan (a disowned daughter of Bra'tac who led her own tribe), and Col. Marsh (leader of OP-CORE, an amalgamation of rogue NID and human military factions).
      • The "New Mind Goa'uld" player character race was an invention of the game, Goa'uld birthed by Anat without the complete racial memory of the Goa'uld in an effort to avoid making the same mistakes.
      • As part of the game's storyline, Anat was to be assassinated by the player characters and Ba'al driven out of the Praxis.
    • In the initial levels, players would play through the formation of the SGU and/or the Praxis and discover the existence of a widespread cult dedicated to Ra's return.
    • After tracking down the cult to Ihpet, a fortress world of Ra's, the players would witness his rebirth.
    • The next levels would cover holding off Ra's invasion of various worlds and figuring out his master plan. This arc culminated in a battle on Dakara where Ra's forces would use the Ancient device there to bring forth his army of Straegis.
    • Fighting against the Straegis would lead players to Agnos, an Atlantis-like Ancient library world intended to serve as the repository of Ancient knowledge when humanity was "ready" and master source of all of the repositories seen in the show. It was also the home of the last human Ancients, of which only two had survived the plague and long time in stasis.
      • This is the world seen as part of Prometheus in Stargate Universe.
      • As part of the plotline, players would of course need to destroy the intelligence maintaining the world in order to stop Ra and the Straegis.
    • Finally players would locate the means to travel to the Furling homeworld and free them from Ra's command. This would pave the way towards defeating Ra finally and lead into the endgame and future content releases.
    • Other plotlines that were discussed include:
      • The formation of the Lucian Alliance.
      • The dissolution of the Alliance of Four Races.
        • Players were to discover that each of the races had constructed a potential "caretaker" species to carry on existence in the Milky Way after it had gone.
        • The Ancients created humanity, obviously.
        • The Furling were to have said to create the Goa'uld as their caretaker species.
        • The Nox were to be revealed as insisting that none was needed.
        • The Asgard were to have created a technological solution called "Solacris" which spectacularly backfired, resulting in the crippling of their race and the creation of the plague which killed all the unascended Ancients, sparking the dissolution of the Alliance. The "Solacris" was to be a key player in the post-Ra content.

References[]

Smallwikipedialogo This page uses content from Wikipedia. The original article was at Stargate Worlds. The list of authors can be seen in the page history. As with SGCommand, the text of Wikipedia is available under the GNU Free Documentation License.

Links and navigation[]

Wiki2
Stargate Wiki has a collection of images related to Stargate Worlds.
v  e
Games and Apps
Video Games Stargate (handheld)Stargate (console)Stargate SG-1: The AllianceStargate WorldsStargate ResistanceStargate: Star GemStargate Special OpsStargate: Timekeepers
Board Games Stargate (pinball)Stargate SG-1 Board GameStargate SG-1: La Vengeance d'ApophisStargate SG-1 Roleplaying GameStargate Trading Card GameStargate Roleplaying Game
Mobile Games Stargate SG-1 (game)Stargate SG-1: Entropy Syndrome
Apps Stargate SG-1: Unleashed (12) • Teal'c's RevengeStargate CommandStargate Megaways
Limited Events ASTROKINGS
Advertisement